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 Dragon Keep Model(s)

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Vincent Lo



Posts : 26
Join date : 2011-06-06

PostSubject: Dragon Keep Model(s)   Thu Jun 16, 2011 5:34 pm



Still need to fix up the entrance.

I'm thinking of modeling the entrance in a separate file with a little more detail.

Any suggestions? Concerns?
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chelseaSuarez



Posts : 65
Join date : 2011-05-31

PostSubject: Re: Dragon Keep Model(s)   Thu Jun 16, 2011 8:31 pm

Holy dang, that looks great. I think the entrance looks rad as it is, but if you want to fix it up, go ahead I guess!
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Vincent Lo



Posts : 26
Join date : 2011-06-06

PostSubject: Re: Dragon Keep Model(s)   Thu Jun 16, 2011 11:59 pm



Roof of the entrance is still meh.



Suggestions?
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chelseaSuarez



Posts : 65
Join date : 2011-05-31

PostSubject: Re: Dragon Keep Model(s)   Fri Jun 17, 2011 4:04 am

Haha, I don't even know what to tell you, cause it looks awesome to me XD
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jonSelf



Posts : 20
Join date : 2011-06-15

PostSubject: Re: Dragon Keep Model(s)   Fri Jun 17, 2011 9:13 am

Throw a brightness shader on there, then a pfx toon outline (Toon menu in Maya). Make sure "profile lines - tighter profile" and "crease lines" are turned on in the material attributes. See how that looks. If you can't figure it out no big deal. I'm wanting to meet with all of the modelers before Monday, anyway.
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Vincent Lo



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PostSubject: Re: Dragon Keep Model(s)   Sat Jun 18, 2011 9:48 pm

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jonSelf



Posts : 20
Join date : 2011-06-15

PostSubject: Re: Dragon Keep Model(s)   Sat Jun 18, 2011 10:49 pm

gorgeous
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Director
Admin


Posts : 11
Join date : 2011-06-01

PostSubject: Re: Dragon Keep Model(s)   Sun Jun 19, 2011 10:39 am

Ahaha, yes. This is amazing.
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Vincent Lo



Posts : 26
Join date : 2011-06-06

PostSubject: Re: Dragon Keep Model(s)   Mon Jun 20, 2011 10:03 pm



Working path to Dragon's Keep. Critiques?
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jonSelf



Posts : 20
Join date : 2011-06-15

PostSubject: Re: Dragon Keep Model(s)   Wed Jun 22, 2011 12:10 am

the lighting is crazy. that's my next big thing to tackle after the models are done. can you upload your files to google docs? let me know if you can't.
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Vincent Lo



Posts : 26
Join date : 2011-06-06

PostSubject: Re: Dragon Keep Model(s)   Thu Jun 23, 2011 5:35 pm



I lightened up the shadows to get rid of the huge contrast.
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Vincent Lo



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PostSubject: Re: Dragon Keep Model(s)   Thu Jun 23, 2011 8:51 pm



I added some more rocks.
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chelseaSuarez



Posts : 65
Join date : 2011-05-31

PostSubject: Re: Dragon Keep Model(s)   Thu Jun 23, 2011 8:54 pm

Looks nice! Did you add any lights to change up the contrast, or did you just change the colors on the shaders?
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Vincent Lo



Posts : 26
Join date : 2011-06-06

PostSubject: Re: Dragon Keep Model(s)   Thu Jun 23, 2011 9:07 pm

chelseaSuarez wrote:
Looks nice! Did you add any lights to change up the contrast, or did you just change the colors on the shaders?

I just played with the shaders. The ground has it's own ramp shader instead of a toon one. Then I just made everything purplier. (For some reason colors appear differently on my laptop...)
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chelseaSuarez



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PostSubject: Re: Dragon Keep Model(s)   Thu Jun 23, 2011 9:08 pm

Cool. I was just curious. I don't really have any idea how the toon shaders will react with lights, haha.
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Vincent Lo



Posts : 26
Join date : 2011-06-06

PostSubject: Re: Dragon Keep Model(s)   Thu Jun 23, 2011 10:29 pm

chelseaSuarez wrote:
Cool. I was just curious. I don't really have any idea how the toon shaders will react with lights, haha.

Yeah, my advice is to tweak the shaders more than the lights.
Lights seem to have little influence over the scene...
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jonSelf



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PostSubject: Re: Dragon Keep Model(s)   Fri Jun 24, 2011 11:27 am

http://www.digitaltutors.com/forum/showthread.php?2218-Toon-Solid-Shader-and-hard-shadows

I will post more info asap. But we might have to build our own shaders by editing ramp shaders.
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Vincent Lo



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PostSubject: Re: Dragon Keep Model(s)   Fri Jun 24, 2011 2:27 pm



Too dark? I'm not sure about the direction of the light also... Meh.
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chelseaSuarez



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PostSubject: Re: Dragon Keep Model(s)   Fri Jun 24, 2011 2:31 pm

Definitely not too dark. I like the extra shadows you added, makes it look a bit more ominous. I think the purple you're using as a base might be a bit too bright though. Try making it bluer maybe?
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Vincent Lo



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PostSubject: Re: Dragon Keep Model(s)   Mon Jun 27, 2011 11:48 am



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Vincent Lo



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PostSubject: Re: Dragon Keep Model(s)   Sat Jul 09, 2011 1:01 am

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chelseaSuarez



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Join date : 2011-05-31

PostSubject: Re: Dragon Keep Model(s)   Sat Jul 09, 2011 12:11 pm

Oooh, very nice. I like the pebbles and cracks Very Happy
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Deammer
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Join date : 2011-06-13

PostSubject: Re: Dragon Keep Model(s)   Sat Jul 09, 2011 12:57 pm

^ ditto. The bright pebbles just bring the whole scene out. Very nice.

_________________
Maxime, animation lead.
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Director
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PostSubject: Re: Dragon Keep Model(s)   Sat Jul 09, 2011 3:20 pm

I like it. Awesome work.
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